stardew valley expanded frog
Players need to gather their items/objects from the shed or they will be lost. I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! They now reflect accurate colors to static fences. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Added a new configuration called "OlderSophiaPortraits". She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. before updating. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). Town East is fixed and now farmable! Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. All maps have proper display names as well! -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Fixed an issue where debris could spawn in out of bound areas on GF. Players can now walk around the building and hug the river bank. Added 38 new events. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Marlon has received a new event, taking place at the railroad when raining. Balanced prices in a "certain area" on a "certain map". Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Fixed some typos in the locational dialogue. SVE tilesheets can now be targeted by other modders wishing to edit them. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Added new end game weapons, purchased from new vendors. Changed the earthquake message on summer year 1 day 3 to an explosion. Karmylla's Immersive Maps has been moved back to her page and is now a required download. History Players may remove it from their mods folder if they wish. Fixed an issue where some players couldn't enter the adventurer guild. Fixed several glitched tiles on a couple maps. 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Decreased ore spawns in the Highlands Cavern. Redesigned the Pelican Town memorial and fountain. Fixed an issue where outdated code patched an incomplete road at town east. Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted. Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. The Mummified Frog can be donated to the Island Field Office, which rewards 1 Golden Walnut . Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. Optimized the Crimson Badlands monster spawns. Fixed an issue where players couldn't trigger the Joja ??? Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. and ?? Fixed an issue where players couldn't catch fish from the More Fish mod. Crafting most objects require different resources and more of them. -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 409.1k Total DLs 593.3k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. They're now much easier to find. It may be placed anywhere in Stardew Valley, indoors or out. Increased all tempered galaxy weapon defense stats by 5 and changed descriptions. The installation process for SVE is similar to the installation process of the 9 mods we mentioned in step # 3. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Extract all content of the Stardew Valley Expanded mod to the . from Morris in their Joja route. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. 09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and manifests) were mentioned as likes/dislikes in casual conversation with NPCs. Resampled the "Atlantis" and "First Slash" soundtracks. : This update removes this map. Fixed a parsing bug in Clint's boulder removal event. Redesigned Crimson Badland serpents. The sandbox layout has been redesigned. Fixed a graphical glitch with the fences provided by default in SVE. Detail similar to Sophia's house can be expected~. 10-16-2020: Shearwater bridge is no longer locked off. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Redesigned sections of the summit, railroad, mountain, and town. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. The event triggers between 12:00AM ~ 2:00AM. Fixed a graphical glitch with Dustys doghouse for recolor mods. Fixed an issue where landmarks on the island reverted to destroyed states. icon wasn't properly displaying over Gunther's drop box. 10-18-2020: Adjusted Sophia's 12 heart triggers. Grammar and style checked the SVE Nexus descriptions page. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Added fireflies to Grenville Falls, Sprite Spring, and Junimo Woods. She no longer showcases a certain emotion. Fixed an issue where mahogany trees could grow freely at ??? Apples no longer loves "Golden Ocean Flower". Added movie reactions and concession tastes for all SVE characters. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Formatting on many messages have been fixed/adjusted to look more presentable. Fixed several IF2R configurations issues. Fixed an issue where players couldn't trigger Marlon's sewer key event. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Removed many 'end positions' in SVE events due to feedback. Altered the tree shadow tiles in the south west corner of Cindersap Forest. Players can now refill their watering can from the town fountain. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Stardew Valley has a host of strange characters, but patch 1.5 introduced yet another weird individual to our farm. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. He will now give the player the correct location of the cave instead of saying it's off to the west. Fixed a typo in Sam's 10 heart event that would crash the event. This allows universal custom farm compatibility with SVE. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Fixed an issue where farmhands couldn't access the adventurer guild. Players can now play JotPK in Abigail's room on her Super Neendo console. Apple's 10 heart part 1 event can now be triggered regardless of weather. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. Willy's schedule has been slightly changed. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. Players on the Android platform couldn't move in the farm cave and greenhouse. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Implemented due to requests. Fixed an issue where trees adjacent to the GF spouse area flickered. Added a town shortcut near the IF2R shed. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. Year 2 prerequisites are unchanged. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Added additional lore about Castle Village in Sandy's 5 heart event. Deleted many flowers in Cindersap Forest due to requests. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Added ??? Added a small event that is triggered immediately when the player enters the Lost Woods map. These events have been added to the event guide word document (optional download). Fixed an issue where Sophia's 14 heart event had a script error. Andy and Susan are now neutral towards being gifted crop seeds instead of disliking them. During the winter, she'll walk up to the summit. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress. Added a secret within a secret on Grandpa's Farm. This includes the old [CP], [TMX], [FTM], and [SVE] folders. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Fixed several map glitches in the year 2 variant Halloween maze. Fixed an issue where players couldn't complete the railroad boulder removal quest. Tailoring Mummified Frog is used in the spool of a Sewing Machine to create the Skeleton Shirt. Her mod requirement has been removed. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. for the Joja route. Fixed an issue where players got stuck during Shane's 4 heart event. on rainy days. Removed all Octopath Traveler music from SVE to avoid copyright claims. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. Category: Furniture This is another addition to the seasonal edits configuration (default = "true"). The event is triggered during sunny weather, from 6:00am to 11:50am. one of the most endearing features of stardew valley There is dedication for expanded NPCs, both old and new, and the addition of new graduates and undergraduates. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Fixed an issue where SVE fish pond population gates didn't work correctly. Redrew Hank's and Treyvon's overworld sprites. Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. If your save is glitched, well, problem located. Players playing multiple save files had IF2R configurations take effect on their other farms. This makes her the oldest marriage candidate in Stardew Valley and gives her a lot more free time. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Rearranged warp categories. Added over 100 new locational messages! Added portraits to several location messages, such as when the player pets Dusty. There was an issue where players couldn't equip certain "things" after a certain "action". The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). Players couldn't trigger Victor's 12 heart event if they had completed all house upgrades in the Joja route. Adjusted several vanilla character schedules to fix the clipping issues in the newly designed interiors. Beginner Guide: Creating a File. Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area. Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example). Fixed an issue where Victor was facing the wrong way in a couple festivals. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Year 2+. It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Added "Harder Building Construction" as a configurable addition (default = false). Fixed an issue where Caroline walked into the void. IF2R will be disabled if Grandpa's Farm is installed. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. Fixed a couple glitched tiles on IF2R and on various maps. Fixed many various typos in location messages and dialogue. This will prevent some installation issues many players are experiencing. (Framework Mod) This mod allows custom forage, debris, and monsters to function. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. -Crop phases didn't display correctly in Pelican Town.
Gucci Mane New Album 2021,
Ruger Sr1911 Problems,
Monetarily Ineligible No Base Period Wages Found Pua Pa,
Guest House For Rent In Lakewood, Ca,
Blue Merle Chihuahua For Sale,
Articles S