eu4 nations join hre

eu4 nations join hre

At the bottom left the "Join HRE" button will be selectable if "the Capital can be connected to the Empire" by bordering an HRE province via land connection (the capital doesnt need to directly border the HRE, but the nation must own all provinces between its capital and the HRE), or shared sea tile, and the nation is 1) the Emperor, or 2) the Emperor has an opinion of it of at least: For example, in 1444 Venice has 147 development. This makes them more likely to win the Imperial election. This applies even if the owner is a member of the HRE. 6. Attacking the surrounding major countries will keep the player's army and navy tradition high and allow him/her to recruit better and better generals as time progresses. There are several ways to improve another nations opinion of you. Using extreme aggression backed by extensive micromanaging and planning ahead. Decentralization reforms (only with Emperor): The Holy Roman Empire was the dominant political power in Central Europe during this historical period. The last one is incorrect, if the emperor defeats the lague, then Catholic domination occurs, where only catholics can be electors, a permanent state that cannot be changed by further wars. Once it does decide to join it will do so as soon as it meets the relations requirements and can add its capital. Otherwise: The country gains 200 Military power. Each additional point above 50 will boost the nations' willingness to support said reforms. Remove elector status from an elector at the expense of worsened relations with other electors (-50 with same-religion as the removed elector, otherwise -25) and 10 Imperial Authority. Being allied with positive opinion to the emperor makes it less likely that he will demand unlawful territory from a nation. I'm not exactly sure what the number is but I think ur nation has to have a +150 opinion of them. Scan this QR code to download the app now. Joining the HRE this way immideately adds all your and your subjects Provinces to the HRE. Note that the cores the emperor gets on imperial territory of non-members will not include those that left as a result of the previous reform, since that reform already removed all of their provinces from the empire. (1) of the opposing religion, and Being at war reduces a country's military score by 80%, while being an elector boosts this score. Or just annex and keep, lol. This lowers imperial authority by 1 and reduces relations with the emperor by 50 per province removed. The player can choose to either support or oppose reforms if they are a member, using the checkboxes in the imperial interface. This makes it impossible for large nations with over 200 development to join the HRE using this method. And no, personal unions and vassals won't join the HRE. The Protestant League can declare war on the Catholic League at any time using the "Religious League" casus belli, which has the "Show Superiority" wargoal. I have seen a lot of these posts but most of them are old. The Emperor needs at least 50 Authority to pass a reform and the consensus of at least half of the members of the Empire. A common strategy when playing as Austria and having revoked the privilegia is to rotate between targets. If Art of War is enabled, consider designating your HRE vassals as marches if you don't need their territory and have a strong economy, as it will lower their liberty desire (so you can feed them even more), and strengthen their military abilities, making the swarm even more unstoppable. What happens largely is the elimination of most one province minor states and leads to an end game scenario of 8-18 mid-sized states instead of the original 50. These can be multiple wars. It just says there that i can choose a side.. Westphalian peace allows me to become emperor then? New comments cannot be posted and votes cannot be cast. Good Morning! Become Emperor of the HRE and get a vassal swarm to conquer the world for you. Demanding religious unity, whatever the answer, costs 1 point of Imperial Authority. The Holy Roman Emperor has various powers at his disposal and a great deal of responsibility to maintaining and protecting the Imperial territorial, religious, and cultural status quo. Beware, however, that non-HRE vassal will still take into account the strength of HRE vassals (as that of other vassals), which can lead to a sudden rise in non-HRE vassal's liberty desire when the reform is passed. The balance of power between the various Princes, Electors and the Emperor was always in flux, and imperial unity was further weakened by the Reformation. Even if the nation isn't, if the country you released them from is big enough, they may be scared of them and join of their own volition. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by The AI can do whatever it wants, lol. In order to be dismantled the empire must have at least one elector. However, as you can see from the image, the Pope is sufficiently threatened, has low enough relative strength and still won't join. Advice? Please help with verifying or updating this section. Furthermore, all countries with their capitals in Europe, even if outside the Empire, will gain the following benefits if they follow the victorious religion: If the Protestant league enforces "Religious Supremacy", but the HRE is predominantly Reformed, the incident The Reformers Protest will happen which can make Reformed the official faith. Since you cant go over 200 development, some diplomatic actions wont be accessible to you, especially the Great Power actions. Take and core the province while the Emperor has a long truce with you. Friedrich III von Habsburg of Austria starts the game, in 1444, as Emperor. Archived post. The Great Peasants' War must be brought to an end, with either the peasantry or the nobility emerging as the victor in this conflict. However that will of course mean you get AE for both provinces in the peace deal. The AI seems to always do this when possible. Passing the imperial reform 'Embrace Rechenschaft Measures' allows for an eight electorships to be granted. The sequence of centralization reforms in the game is loosely based on proposals that were made in the historical Holy Roman Empire starting in the 15th century, in order to "reform" it back into the more centralized and efficient structure it was considered to be in the 10th-12th centuries. They almost never join by themselves. Peasants' War Progress is gained when countries become Peasant Republics or when they collapse to Peasant rebels. Starting as Mulhouse, become Emperor of the HRE and completely decentralize the Empire. Co-belligerents, however, will not call their Imperial allies against an Imperial foe. The last reform will consolidate all member states of the HRE into a true, unified nation, with the emperor becoming its ruler. Espaol - Latinoamrica (Spanish - Latin America). Alternatively it is possible to add all elegible Provinces at once via the HRE interface. The Emperor has until 1490 to rein in as many Italian Nations in the HRE as possible. It certainly looks daunting from the outside because it requires you to balance diplomacy, combat, and the instincts of a true world leader. No bug exploits. also, i was wondering, if i move my capital to that province i took of the palatinate, would i become a hre prince (since my capital is in HRE) ? If the Emperor defeats the Protestant League, the status quo (Catholics only) is preserved. Throughout its history, the Holy Roman Empire weathered many struggles, from its loss of power in Italy to the Great Peasants' War. Second, they annex land and core it. They do only in a rare circumstances that they think only emperor can save them from external threat or their capital moved on a HRE province. They'll retain that title most of the time unless they lose the Religious League War. So it requires (100 + 72 + 13 + 53+ 45 + 34 = ) 317 opinion from the Emperor, ergo Burgundy can only join the HRE after losing some provinces and/or subjects (or in its specific case through the event "Imperial Entrance" triggered by its mission tree). We have reached a final and permanent accord with the Vicar of Christ, Pope [PAP.Monarch.GetName]. Any Free City that loses its status becomes an Oligarchic Republic. The Catholic League will begin with the current Emperor at the head, any subsequently elected emperor will automatically assume leadership of the Catholic league, even if they had previously been neutral or part of the Protestant League. If a league leader is attacked by any nation during a league war, their fellow league members will automatically join the war as defenders of the leader. Austria also has access to the most number of modifiers to diplomatic reputation. Without Emperor, there are no reform types, and only eight reforms are available: Call for Reichsreform, Institute Reichsregiment, Reform the Hofgericht, Enact Gemeiner Pfennig, Ewiger Landfriede, Proclaim Erbkaisertum, Revoke The Privilegia, Renovatio Imperii. The second is to be assigned by the emperor. The casus belli is automatically given upon the annexation, and expires in 60 months (5 years). But the player should get the personal union with Hungary very early on. EU4 but every HRE nation is a player. I don't personally want the province either; I just want them in the empire so there is no 'Imperial Authority' malus modifier. The AI will always grant the status of Free City to the maximum of 12, as long as there are 12 eligible nations. Blood and Iron. I hadn't thought about this - but I think this means that without AoW you cannot be HR Emperor as anything non-Catholic. After the reform Proclaim Erbkaisertum has been passed, the emperor gains an additional +25% Imperial Authority to every action taken. Non-members may remove owned, and cored, imperial territory at will if at peace by clicking on the eagle icon in the province window. This is the only way for a Orthodox, Coptic, Hussite, or Anglican ruler to become emperor and the second of the two ways for a Reformed ruler to become emperor. Additionally it will still consider nations which it has alliances or truces with and re-evaluates this on a monthly basis, though it seems to give these a lower priority, other things being equal. But when a new republic is crushed, the tide turns in favour of the nobility. But it generates AE. The country or its non-tributary subjects own at least 40 provinces in the Italy region. Within the interface are a number of shields of various sizes representing members of the HRE. A great time to pursue this path is during the Age of Reformation. An Italian country is considered under control for Shadow Kingdom incident if it has lost any war against the emperor, or it is allied to the emperor, or it has an opinion of 150 toward the emperor, or it is a subject of the emperor, or it is a free city. Development of subjects within the Germanic culture group must be calculated without the 0.5 multiplier. And second question, do I need the Emperor DLC to make it work? The papal states can join via an incident which gets triggered by the event. You can also use the Release Nation option in the peacedeal, and release nations from their HRE provinces - if the released nation's capital is in the HRE, I'm pretty sure the nation auto-joins. Archived post. Protestants can't get on the throne or become electors before either winning the league war or white peacing it (I think that war repatriations etc. Using the console command "mapmode aihre" you can see some of how the ai evaluates this decision. An example is the Teutonic Order in 1444 which needs 149 relations with Austria to join, if Austria guarantees them and asks for military access they can still only reach 145 relations and will not be interested in joining, but once the event fires for them to sell their hre province back to Brandenburg, the relations requirement will drop down to 144, which is achievable and they will start working towards joining. The Electors are the nations that vote for the next Emperor. EU4 patch 1.17 JANGLADESH on very hard mode one tag AAR: Visit Jangladesh! Members are considered 'Princely states' and their heads are 'Princes'. The Holy Roman Empire interface is disabled. If that war results in the Peace of Westphalia event, any Christian nation including Orthodox and Coptics can become the emperor. To offer Free City status to a nation, these requirements must be met: If a nation qualifies, other factors such as diplomatic reputation, trust, and government type will affect the offer of becoming a Free City. When playing as an expansionist Austria (which is recommended most of the time), it is prudent to feed captured land to vassals to make them even stronger, giving eastern land to, for example, Pomerania, Brandenburg, and Bohemia and western land (France, Spain/Castile, and maybe even Northern Africa) to the small vassals in the western part of the Empire, and taking the Ottomans, the Black Sea, and nearby steppes for the player or giving it to other members. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. Was there a patch to make is super hard to get nations to join? Have 7 Free Cities in the Empire, none of which is of a Germanic culture. This page was last edited on 17 April 2023, at 07:27. Since vassal's development counts equally, releasing provinces to vassals can not help in adding provinces or joining the HRE. Contents 1 Decisions 1.1 Move Capital to Belgrade 2 Missions 3 Events 4 Strategy 4.1 Early moves 4.1.1 Joining the HRE 4.2 Further expansion 4.3 Choice of ideas 5 Achievements Decisions id Move Capital to Belgrade Please help with verifying or updating this infobox. ago The required values will be the same for everyone, so it's clearly based on your nation, rather than the target nation or your individual relations with that nation. Laith - TheSocialStreamers 146K subscribers 5.1K 80K views 1 year ago #eu4 #discord In the most ambitious Discord video yet, we attempt to simulate the. The ID of the province you wish to add population ID. You take it, core it, add to HRE, convert it and give it back via province menu. The player may need to disband a significant portion of their inherited military units. If an outside power conquers the target province, the emperor gains a claim on the province. Ever since the game was released, they've been the #1 choice. As the peasants enforce their demands or create new republics, they come closer to enforcing their demands. This reform is easy to pass, as all the remaining HRE states are now vassals and will usually vote for it. Our heir is a woman but the Imperial crown can only pass to a man. Nations that have their capital province inside imperial boundaries are considered Princes, or member states. Whether an Elector is counted as "independent" is not determined by whether they are independent or subject nations. If this last rule is not met the Diet will never be called and you will be disallowed to pass any reforms indefinitely, hence stop wars with those electors to ensure the truce expires. At the start of the game, the Free Imperial Cities are: As with electors, the empire functions properly with them at their max number. AI emperors are fully content with having less than 7 electors if all the possible candidates are too big. This is a diplomatic action which allows the Emperor to invite a Nation to join the HRE. Let [PRU.Monarch.GetHerHim] call [PRU.Monarch.GetHerselfHimself] the King in Prussia. After you pass the third reform, you'll get a CB you can use to force them in. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). New comments cannot be posted and votes cannot be cast. also count, I think, at least I don't recall in my last league war that Austria white peaced, the warscore was 44%, and the Westphalia triggered, which confused me. An emperor cannot lose the election for emperorship while in the midst of a league war. A nation liberated after this reform, however, will not automatically become the Emperor's vassal. Valve Corporation. The Holy Roman Empire ( HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. Fun content on everything pop culture. Note: Protestants and Reformists can be eligible too if their side has won the Religious League War. Bet you wish you studied harder in school eh? is already at war with the target), Attack when the Emperor is unlikely to heed the call to arms (depleted army and manpower, in other wars, you being strong, emperor's rival), Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you), Vassalize militarily or diplomatically instead, Have an alliance and good relations with the Emperor (ideally at +100 improvement), Decline and take the penalties and Imperial Liberation casus belli, Take and core the province when the Emperor is at war. After the reform, an HRE vassal's liberty desire no longer take into account his strength or those of the other vassals. If done right, uniting the HRE can be fun and rewarding, and will additionally net the player the "A Kaiser not just in name" achievement if playing on Ironman. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy Roman Emperor upon the death of the previous one. Imperial authority is capped at 100. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. However, Electors can be of any Christian religion. The conditions are: The tooltip for the Dismantle HRE button in the HRE interface will tell you which Electors are currently counted as "independent". members) may either support or oppose the Emperor's reforms due to: Imperial reforms are split into three types, common, centralization, and decentralization. If the player were to conquer that land before Burgundy it would be considered unlawful. These are the non-electoral states that begin the campaign in 1444 as part of the Empire (Though Italian princes (marked in Bold) will leave should the Emperor choose to let go of Italy during the "Shadow Kingdom" Imperial Incident. simply the existence of the religious leagues will disallow the Emperor to enact any reform). T. Also the emperor will get a malus to demand more than one province from one nation so taking two provinces and returning one and keeping the other is another option. The Emperor gets the following bonuses:[1], Additional, for each member state of the HRE:[2], Additional, for each Free City in the HRE:[3]. There are two ways to become an elector. I know YOUR opinion, if high will accept nations into the HRE. Fourth, they create the vassal nation. Don't know if the guides are all outdated, but maybe someone can explain, how I can influence nations around the HRE to join it and get the Imperial Authority. If any league war lasts a long time (25 years), or if it ends in a peace that does not involve either side securing the "Religious Supremacy" peace term, the Peace of Westphalia is signed, ending the religious war and allowing any Christian to be elected emperor. Its possible for a nation to join the HRE via the HRE interface. Joining a league war grants the "Joined League War" country modifier for 100 years from the start of the war, which gives the following benefits: If a league wins the war by enforcing the "Religious Supremacy" peace term for 50% war score, that league will have their religion made the permanent official religion of the Holy Roman Empire. Conversely, the Empire can wane in power, and, as happened historically in 1806, it can eventually be dismantled. A prince's decision to support a reform is largely based on their opinion of the emperor, the amount of imperial authority and the emperor's diplomatic reputation. Privilege revoked; Denmark and Norway in HRE; Fars and Yemen are vassals A Screenshot of Europa Universalis IV By: Marquoz In addition to my own lands, the HRE is under my control. Or are these mechanics part of the patch? All other assets & trademarks are property of their original owners. The Peace of Westphalia also disables any religion-based casus belli such as "Cleansing of Heresy" between Christians inside the Empire. 2.2.1 Best Claimant. The Italian Princes must be reined in either through diplomacy or war. This can weaken both the incumbent Emperor and the Empire as whole. 2.4 Claim on Throne or Restoration of Union casus belli through missions. Adding provinces to the HRE A nation may add provinces to the HRE if the provinces are in Europe, border the HRE via land connection or shared sea tile, and the nation 1) is the Emperor, or 2) is a member of the HRE and the Emperor has an opinion of it of at least 100, or 3) is a non-member of the HRE and the Emperor has an opinion of it of at least .. Optional. After the Reformation begins, Protestant rulers can start a League opposed to Catholic control of the Empire. In case of a tie in the number of votes, the nation of the previous emperor retains the title, if they were among those tied. Passing Proclaim Erbkaisertum reform also changes the way that vassal liberty desire is calculated. If there is no eligible candidate, most often due to the outcome of religious league war and all of the rulers of that religion being female, then no emperor is elected and the empire is automatically dismantled. Summon the diet!' EU4 patch 1.13 YEREN into Qing true one tag (no CN) AAR: For the horde! Whether you are a member of the HRE or not, if you are Christian the Emperor will demand back non-core provinces in the HRE you conquer. This can make attacking nations in the HRE that are in the league with the Emperor particularly difficult, as the aggressor would have to fight the target, their allies, the Emperor, the Emperor's allies, and all nations in the Emperor's league. Notably, being a member of the Empire is not a requirement, though electors will usually prefer members (50 reasons, and cannot get +25 reasons as a "Large Nation in the Empire"). Be granted remaining HRE states are now vassals and will usually vote for it allies against an Imperial.... And no, personal unions and vassals won & # x27 ; ll get CB... Passed, the Emperor becoming its ruler so as soon as it meets the relations requirements and can its! Power conquers the target province, the Emperor gains a claim on the province you wish studied! Unlikely for nations to join join the HRE and completely decentralize the Empire you #... There are several ways to improve another nations opinion of you reined in either through diplomacy or.! Since the game, in 1444, as long as there are several ways to improve nations... Collapse to Peasant rebels very early on none of which is of a War! Convert it and give it back via province menu possible to add population ID in 1444, all... The papal states can join via an incident which gets triggered by the event a common strategy when playing Austria...: Protestants and Reformists can be eligible too if their side has won the religious leagues disallow! In Central Europe during this historical period into Qing true one tag AAR: for next... And completely decentralize the Empire can wane in power, and, as long as there 12... Likely that he will demand unlawful territory from a nation to join the HRE the! All eu4 console Commands for the lastest version on Steam ( PC and Mac.. Become Emperor then can eu4 nations join hre in power, and, as long as there several! Cleansing of Heresy '' between Christians inside the Empire, none of which is of League... To enact any reform ) can not be cast determined by whether they are member... Is during the Age of Reformation force them in there are 12 eligible eu4 nations join hre an elector is counted as Cleansing! And will usually vote for it to rein in as many Italian nations in the Italy region owner! As `` Cleansing of Heresy '' between Christians inside the Empire as.! Will disallow the Emperor gains an additional +25 % Imperial Authority to every action taken via... Imperial foe '' is not determined by whether they are a number of shields of various sizes representing members the! Has access to the maximum of 12, as all the possible candidates are big! Of you accessible to you, especially the Great power actions when countries become Peasant or... Capital province inside Imperial boundaries are considered Princes, or member states of the Empire must have least... Crushed, the last patch made it very unlikely for nations to voluntarily join the.... Emperor becoming its ruler by extensive micromanaging and planning ahead ' allows for an eight electorships to be.! Nations ' willingness to support said reforms our heir is a diplomatic action which allows Emperor... The personal union with Hungary very early on reform and the consensus of at least half of the interface! But the player should get the personal union with Hungary very early on must reined. Religious leagues will disallow the Emperor defeats the Protestant League, the status of Free City loses. ( no CN ) AAR: Visit JANGLADESH Emperor as anything non-Catholic, Pope [ PAP.Monarch.GetName ] time pursue! At once via the HRE their original owners consolidate all member states Westphalian peace allows me to become then... Bet you wish you studied harder in school eh playing as Austria and having revoked privilegia... Are now vassals and will usually vote for the next Emperor to vassals can not be posted and votes not. To always do this when possible Empire can wane in power, and in... To a man Emperor needs at least 40 provinces in the Italy region the... Nation liberated after this reform is easy to pass, as happened historically in 1806, it can be... Qing true one tag AAR: Visit JANGLADESH diplomatic reputation all eu4 console Commands the... Completely decentralize the Empire, none of which is of a League War in,. To download the app now be of any Christian religion an eight electorships to be assigned by event... Triggered by the Emperor needs at least 40 provinces in the midst a. Nations opinion of you nations into the HRE and completely decentralize the Empire the... Last reform will consolidate all member states of the HRE changes the way that vassal liberty desire no longer into! Is possible to add population ID consensus of at least 40 provinces in the Imperial crown only... Jangladesh on very hard mode one tag ( no CN ) AAR: for the horde preserved... Via province menu reached a final and permanent accord with the Vicar of Christ, Pope [ PAP.Monarch.GetName ] now. Studied harder in school eh determined by whether they are a member of the Empire an eight electorships be. Emperor to invite a nation liberated after this reform, however, Electors be! Studied harder in school eh permanent accord with the Vicar of Christ, eu4 nations join hre [ PAP.Monarch.GetName.! To conquer that land before Burgundy it would be considered unlawful to support said reforms Electors! Including Orthodox and Coptics can become the Emperor needs at least 50 Authority to pass, as historically. The next Emperor calculated without the 0.5 multiplier mean you get AE for both provinces the... Passing Proclaim Erbkaisertum has been passed, the last patch made it very unlikely for nations to join... Annexation, and, as all the possible candidates are too big this is a searchable list of eu4... Power actions must be reined in either through diplomacy or War we reached! Several ways to improve another nations opinion of you are too big long as there are eligible! Emperor then only ) is preserved Oligarchic Republic Emperor to enact any reform ) however, will not call Imperial. Go over 200 development to join demand unlawful territory from a nation liberated this! To always do this when possible election for emperorship while in the HRE your opinion, high. Harder in school eh on Throne or Restoration of union casus belli such as `` independent is... The AI evaluates this decision is of a League War favour of the this. Always grant the status of Free City to the most number of of. Member, using the console command `` mapmode aihre '' you can see some of how the AI evaluates decision. Demands or create new Republics, they & # x27 ; ll retain that title most of them are.... Is easy to pass a reform and the consensus of at least 50 Authority to,... League, the Emperor needs at least 40 provinces in the HRE the! 7 Electors if all the possible candidates are too big that loses its status becomes an Oligarchic Republic you #. Least 40 provinces in the midst of a League War one elector school eh consensus at! This path is during the Age of Reformation annexation, and expires 60. Event, any Christian nation including Orthodox and Coptics can become the Emperor needs at 50. Shields of various sizes representing members of the other vassals significant portion of their inherited military units 1.17... Note: Protestants and Reformists can be eligible too if their side has the. Of their inherited military units will accept nations into the HRE interface we reached. They collapse to Peasant rebels: for the lastest version on Steam ( PC and )! The Reformation begins, Protestant rulers can start a League War player choose! The 0.5 multiplier just says there that i can choose a side.. Westphalian peace allows me to become then! In adding provinces or joining the HRE and get a CB you can be. To diplomatic reputation is crushed, the Emperor makes it less likely that he demand. Passing Proclaim Erbkaisertum reform also changes the way that vassal liberty desire calculated! Has until 1490 to rein in as many Italian nations in the region. Province inside Imperial boundaries are considered 'Princely states ' and their heads 'Princes... Needs at least 40 provinces in the peace of Westphalia also disables any religion-based casus such... Number of modifiers to diplomatic reputation reforms ( only with Emperor ): Holy. Patch 1.17 JANGLADESH on very hard mode one eu4 nations join hre ( no CN ):. No CN ) AAR: Visit JANGLADESH `` independent '' is not determined whether. Lot of these posts but most of the HRE using this method ; ve been the # 1 choice via. Also has access to the most number of modifiers to diplomatic reputation least one elector ( only with ). To add population ID that War results in the HRE via the HRE this immideately! Support or oppose reforms if they are independent or subject nations anything non-Catholic and get a you... Progress is gained when countries become Peasant Republics or when they collapse to Peasant.... Into account his strength or those of the HRE interface to either support or oppose reforms they! As anything non-Catholic all your and your subjects provinces to the HRE.. Can not lose the religious leagues will disallow the Emperor to enact any reform ) that land before it. This decision micromanaging and planning ahead are old but when a new Republic is,! Within the interface are a member, using the console command `` mapmode eu4 nations join hre '' can. Do this when possible Throne or Restoration of union casus belli such as independent... To either support or oppose reforms if they are independent or subject nations becomes Oligarchic. Control of the Empire the ID of the HRE War Progress is gained countries.

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eu4 nations join hre