apocalypse rising 2 plague doctor
The plague doctor costume looks like a cross between a steampunk crow and the Grim Reaper, and has come to represent both the terrors of the Black Death and the foreignness of medieval medicine . In Apocalypse Rising 2, players are able to accessorize themselves with a wide array of items utilizing 7 different equipment slots. Infected Smuggler (Unarmed Variant)- Basic Infected that can only spawn around Smuggler's Airstrip. - All take damage actions have been rewritten to prevent over rewarding stats moving forwards. Similar to most other minibosses, they do 20 damage and cannot be stunned. Small wooden house east of volcano, close to letters "g" and "r" of the Campground on the map (possible drop from Infected Jeremiah). Drops either an AK-47 Assault Rifle, 2-3 7.62 AK magazines, and a box of 7.62x39mm Soviet ammunition or a SPECIAL "Stunted" AK-47 Assault Rifle (which will function as a secondary, despite it's classification as a rifle), 3 7.62 AK magazines, and a box of 7.62x39mm Soviet ammunition. Thank you both for all the support and info you have given me. COMES IN 7 VARIANTS (black, navy, olive, red, white, orange, pink). These stats have always been in Apoc 2. Difficult to spot at long range, especially at night. Can drop either a SPECIAL "Filtered" AKS-74U, 2-3 5.45 AK 30rd magazines, and 2-3 boxes of 5.45x39mm Soviet ammunition or a SPECIAL "Obrez" Mosin and 3 boxes of 7.62x54mm Rimmed Soviet ammunition. Below is a collection of the official changelogs, as well as other patch announcements from Dualpoint Interactive discord server and Gus's Twitter. You can also right click to unlock any New items from any vicinity containers. Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo or a SPAS-12 Shotgun and a box of 12 Gauge shells. Inside the pool at the Motel between the Radio Station, the Observatory and on the bottom docks of the Oil Rig. The brew time for this item was lowered from 195 minutes to 180 minutes and the experience yield was raised from 300 to 500 on October 7th, 2020. Cristina D'Avena ha dedicato una canzone a Genshin Impact. Add to Cart. *The flinch effect is less intense when you are aiming down sights with your firearm. Difficult to spot at long range, especially at night. / zachattack DISCORD -. The "Boomstick" Coach and "Obrez" Mosin are considered to be the worst SPECIAL guns in game, so many players will leave them behind. Infected White Plague Doctor- An infected cultist, who believed in the powers of medieval magic to cure the infection or "pestilence" in Apocalypse Rising 2 in those who were attacked. Apparel - Head Locked clothing items can be found in the world, unlocking them permanently and allowing for them to be selected during later character customization. Infected Prison Warden- The Warden of the prison, heavily armed and ready to put down a riot. Infected Soviet Operators- Heads up! Changed aiming down sights from third-person view to return your camera to third-person once you release the keybind. Jason Infected- This particular boss is most likely a reference to Camp Crystal Lake from the Friday the 13th series of movies. I've been slowly updating some of the very well-compiled data by shaggy, and making sure to fix some grammatical things and just a few additional pieces of information. Infected Soviet Renegade- Soviet soldiers spawning in specific rooms in Coastal Bunkers (the radio room, the open hole in the ground, the barracks, the armory, and the officer's quarters). Of course, this page will get refined as time goes on! For further information, including information on how to withdraw consent and how to manage the use of cookies on Roblox, please refer to our. Acquired by killing Admiral mini-boss in Admiral house southwest of S-04. Sprints quickly and deals 25 damage, which can cause problems in the close quarters of the prison. 66% 8. Cookie Notice Infected VIP Bodyguard (Tan Urban Camo Variant)- The bodyguard of the Infected VIP, who apparently was infected on the job. Drops a PSG-1 Sniper Rifle, 2 7.62 PSG 10rd magazines, and a box of 7.62x51mm NATO ammunition. Infected VIP (Tan Business Suit Variant)- An easy way to attain a respectable RARE outfit, with relatively little effort required. Atop a desk on the ground floor of a house on the east side of Ashland, and atop a desk on the north end of the bridge between Faris and Barkley Island. Slightly faster than regular Infected. (Please put them in order by cost, highest to lowest - Thanks), The Ghillie Suit is one of the most sought-after out outfits, since it is the rarest its very hard to find. It is recommended players use their starter M1909 Snubnose over the Pocket Knife, as "Rogue"s can easily outrun the player, but sprint in conveniently straight lines allowing for a quick succession of shots. Beyond this distance, the firearm will begin dealing less damage. Any fresh loot that you have already discovered will display the Unlocked tag instead of New, Player corpses no longer allow cosmetics to be looted if they are currently being worn, Added two new (non-rare) firearms - Camp Carbine, AUG Assault Rifle, Added five Rare firearms - Makarov, Mosin PU Sniper, MP 40, M1919A6 LMG, Python Revolver, Rare firearms have their own special spawn locations, and usually only spawn in one or two places on the entire map, Most Rare firearms require special ammunition or magazines which will only spawn with the firearm, or nearby, Some of these firearms have unique properties or stats, but most are relatively standard, Rare firearms and ammo will be marked with a colored Rare tag, Added nine melee weapons - Pocket Knife, Chef Knife, Combat Knife, Hatchet, Fire Axe, Crowbar, Entrenchment Shovel, Officers Sword, and NCO Katana, Damage is delt according to the hitbox of the weapon, Weapons have different attack styles, speeds, and damage stats, Melee hits on most weapons will stun infected, Newly spawned players now have a Pocket Knife in addition to their Snubnose Revolver, Adding boxing mode to characters (Default bind B), Boxing mode is a melee system accessable at any standing state, Left clicks will play a combo of Left and Right punches, Holding right click will initiate a block stance, Shoving is replaced with a kick that can guardbreak another players block stance, Crouching can be used to attack under blocking players, Damage is delt to anything directly infront of your character, Shoving can be done from any standing state, Shoving can be done while holding weapons, Shoving will stagger infected and players. Infected NATO Operator (L96A1 Variant)- A semi-rare variant of the Infected NATO Operator series of minibosses, spawning only at the fireman's watchtower close to the lakeside motel and Ashland. Can drop many different guns including but not limited to: an MP5 Submachine gun, Maverick-88 Shotgun, Maverick-88 Tactical Shotgun, Model 29 Revolver, or M9 Pistol. Can occasionally drop a Brown Leather Chest Holster. COUNTDOWN: tickcounter.com. Added environmental effects across the map, Added The Citadel location to the volcano caldera, Added 17 limited unlockable cosmetics only available during the event, Added two random events that can spawn across the map, Added ambient environmental sound effects, and boss infected sound effects, Added Diving Suit for 400 Robux (four pieces), Added Hazmat Suit in Olive, Black, White and Olive, Added Helicopter Flight Suit outfit in Black, Added Hard Hat in Orange and Red, tweaked Yellow variant, Added Leather Cap in Dusty Brown and Black, Added Heavy Survey Backpack in Orange, Olive, Black, and White (matches Hazmat suits), Added flesh and glass footstep sound effects, Decreased the cooldown/delay between player jumps, Fixed an issue where footsteps always sounded like linoleum beyond a certain distance, Fixed an issue where infected would instantly despawn after a player death if no other players were in the area, These 12-round magazines wont work with a regular M1911, The Silent Partner will accept regular 7-round M1911 magazines in addition to the 12-round magazines, The new 12-round magazines will spawn with the firearm from now on, but existing magazines in player inventories cannot be updated, These events are similar to helicopter crash sites, except with more variety, Many random events will spawn unique infected Bosses and Mini Bosses, Some random events have a chance of spawning with RARE or SPECIAL items that cannot be found any other way, added prisoner and prison guard outfits to find and unlock, slightly reduced Rifle Scope sway when attached to a firearm, slightly reduced Model 788 sway, and slightly increased effective range, removed some melee weapons ability to hit multiple targets in one swing (especially knives), changed Health Booster to provide 25 hitpoints, and last for 50 seconds, changed Military Health Booster to provide 50 hitpoints, and last for 50 seconds, increased playercount to 25 with a server maximum of 30, added new spawn locations for fresh and rejoining players, and removed spawn locations near Naval Air Station, reworked how the world loads around your character to be smoother and more consistent in most cases, corpses now float on water and fall to the ground more consistently, added new infected run animation and adjusted look animations, adjusted cases in which infected spawn and despawn, added auto run key and fixed afk walk chat bug, added new jumping animations, adjusted falling animation, added camera animations for vaulting and fall impacts, character animations made more responsive to inputs, removed boxing feature from the game (may return in the form of a boxing gloves melee weapon in the future), you can no longer shoot firearms when in air, made changes to canceling reloads and weapon zooming, added automatic unequip and reequip during 2 handed actions, adjusted animations for various consumables, at ease/holster behavior now unlocks your mouse, lowered character jump height, but retained character jump distance, movement speed is now maintained while in air, ladders no longer need to be clicked, mounting is now automatic, characters can now vault over hip-height ledges, characters will grab onto and climb ledges higher then them, automatic vaulting can be made manual (jump key) in the settings menu, vaulting and ledge grabbing is always automatic when in air, improved physics collision hitboxes so characters dont catch on surfaces as often, added vehicle lights, sirens, and reworked how horns work, adjusted suspension physics on all vehicles, reworked boat animations to be less physics impacting, adjusted impact and damage hitboxes for all vehicles, shooting at a vehicle provides feedback regarding where you hit it, instead of damage numbers, slightly improved infected and vehicle physics interactions, added numerous spawn locations for the aluminum boat, and increased the max amount allowed in a server, removed storage capacity on the aluminum boat, added pickup and drop sound effects for various items in the inventory, improved inventory item rotation when dragging, reworked firearm scope sights to have less shake on the sight picture (not model), changed what keybinds are displayed on screen at different times, fixed reset to default settings and keybinds visually not updating settings, fixed a layering issue with some setting dropdown menus, reworked bolding and tweening on bullet damage feedback UI, settings can now be individually reset to default by the developers, camera zoom out for vaulting, fall impact, and climbing, toggle for automatic or manual vaulting (jump key), adjusted default-on debug settings to be less cluttered, keybind system better supports multiple binds to the same key, keybinds can now be individually reset to default by the developers, new keybinds for vehicle lights and sirens, refactored a number of back-end systems for better memory management, optimized replication calls for animations and physics systems, refactored client and server character controllers, cleaned up order of operations for client inventory UI drawing, optimized inventory replication to clients, fixed certain causes of the vicinity container stacking items improperly, improved performance when walking over large piles of loot, improved animation LoD performance for out of sight animations, infected more consistently agro when taking damage at a distance, did an initial pass on some performance issues, adjusted melee hit logic to better hit world objects, fixed a bug that kept people from properly dying, fixed some bugs involving equipped items breaking, fixed an issue blocking new boats form spawning, Adjusted smoothing for handful of animations, Refactored animation-linked sound playback, Refactored how animations behave off screen, Fixed the crosshair dot appearing when at ease, Made grabbing and dismounting from ladders faster. Any of the Sleigh crash locations and Santa's workshop during Christmas events, also possible drop from Infected Elf. - Plague Doctors cone Depending on the firearm, these heavier bullets may also have a lower Velocity, a higher Base Damage, further Dmg. While it is entirely possible the Infected Hoboes are homeless, they are not "hoboes" as they will always be found at the same place: The Destroyed Shipwreck or the tents on the 3rd middle island in the Ashland-Salem channel. ), Inventory and world hover UI is now more consistent in appearance, Interaction controls are now always displayed no matter the hover context, Better UI scaling size to match the context of the item, Most numeric stats will be presented as percentage bars, Almost all other stats will display as text, Green and red bars will be presented as a comparison for currently equipped items, Non-comparison red bars imply a negative effect, On death, your character life stats will now be displayed, On death, a list of all discovered items during that character life will be displayed, New music has been added for the death screen, Continuing from the death screen brings you to the character creator, and the music will continue as well, Refactored and optimized the playerlist UI code, Added new UI for player cards and dropdown elements, Added the ability to locally chat mute players until they leave the game or are unmuted, Fixed an issue with the squad leaving flash animation having inconsistent timing, Adjusted character respawn logic on death (not on server join), The game will attempt to put you 2500+ studs away from your death location, Resetting your character will not overwrite your last death location with the reset location, Spawns 500 studs or closer to other players will not be picked, If no safe spawns are available, a spawn will be chosen at random, Refactored large portion of the server player handling code base, Better handling of characters and character spawning, Better handling of character death/combat log corpse creation, Simplified character spawning behavior and data loading processes, Load order adjusted for quicker loading times (mostly on server start), Reworked the keybinds, discovery, and purchase history loading systems, Refactored a large portion client of render tied code, Removed old sequencer library in favor of a class based system, Removed a number of render loops, replaced with less frequent ones, Reorganized main render order for character, animations, camera, Split character controller into more appropriate logic loops, Fixed an issue with the character animator being out of sync with the camera in first person, Refactored the main menu camera and creator mannequin to be better separated, Refactored a large portion of UI controller classes, Removed a number of render loops from various UI elements, Properly split logic and render loops on various UI elements, Refactored mouse class to better handle mouse icon hiding cases, Fixed issues with the UI fade system not properly handling interruption cases, Adjusted how contextual controls are built when they are displayed, Removed render logic from a number of animating UI elements, Properly split logic and render loops for a number of heavier UI elements, Added a skins roller animation on skins purchase, Discovery UI now plays sounds when new items are unlocked, Attempts to fix a number of save data loss related bugs, Adjusted vehicle colour selections to better suit the world, includes Smuggler Airstrip, Mines, Mortar, (town) and other large unique locations, scattered small standalone unique structures, features hot springs and a new environment, includes Eden, (town) a research station, and a large camp, improved geothermal power plant with many additions/tweaks and replaced office structure, increased land area East of caldera significantly, caldera terrain is now more rugged and detailed, scattered small structures, tents, hunting stands, cabins, replaced monastery with a more fitting structure (until a new, larger location is developed), added spawn locations to Lulu and Mackinaw island, removed player spawn locations along the inner shoreline of the three main islands, added many new small unique structures across the map (cabins, tents, bunkers), increased foliage density for all forested areas on the map, replaced all farm fields with higher detail terrain, and unique farm variants (pastures, orchards, hayfields), improved appearance and internal layout of dozens of existing structures (mostly residential), replaced all grain silos with updated model, added numerous unusable vehicles across the map, which can be looted for supplies, improved logic (infected will investigate and react to sound + player actions in a more believable manner), successfully hitting an infected with any weapon will always cause them to target and approach the player, attacking an infected with a melee weapon will create noise, and may alert other nearby infected, infected will not detect players who are not within their line of sight, however infected often re-orient themselves as they wander around, crouching, running, and sprinting are heard by infected at different distances, improved infected ability to track/follow players, and accurately land hits (high latency should no longer result in infected to landing hits when out of range), reduced damage all infected will inflict on players to 15 (previously 20 per hit), slightly increased all civilian infected run speed and attack speed, increased loot drop rate for military infected, added various ripped clothing variants to most infected, visual timer added to main heads-up display, general in-combat timer increased to 5 minutes while in a combat zone, combat zones are displayed on the players map, remaining within the combat zone will result in the maximum in-combat timer, leaving your combat zone will clear your combat status, combat zones will move when combat is again initiated, changed default item-transfer control to LMB, can be changed in the settings, left-clicking items will now quick transfer items to or from ground/containers, quick transfering items while a container is open will now place the items in that container instead of the ground, transferred items will display a highlight animation, hotbar now has smarter memory (the hotbar will attempt to save your preferences by item type), added stacking group requests with amount indicator (you will know how many incoming group requests are waiting for approval), reduced how often the inventory needs to draw items, added entirely new recoil system for all firearms, and rebalanced all firearm recoil from scratch, changed handgun recoil to roll left or right depending on shoulder view, added variable sway effect to sniper rifles and magnified optics, improved projectile system performance and reliability, improved recoil stability for higher FPS levels, improved functionality for recoil smoothing systems, increased weapon skin texture resolution (all skins should appear less pixelated), changed spawn location for Mosin PU Sniper and M1919A6 LMG, transferring ammo between ammo boxes or magazines now takes time, the process will be stopped if the inventory is closed, handgun magazines, rifle magazines, and machine gun boxes each have different ammo transfer rates, loading or unloading ammo from a particular object will take the same amount of time, added spinner icons when transferring ammo (the icons will display over the two containers that are involved in the transfer), added six new ammo containers for all rifle calibers, each container is significantly more efficient at storing ammo, compared to the small default ammo boxes, each container has a handful of unique spawn locations, spawns with a small amount of ammo (players will have to find more to actually fill them up), changed the maximum amount of ammo that can be held by small default ammo boxes, 30 rounds instead of 50, for 5.56mm NATO, 7.62mm Soviet, and 5.45mm Soviet, 20 rounds instead of 50, for 7.62mm NATO, 7.62mm Springfield, and 7.62mm Rimmed, all smaller caliber ammo boxes can still carry 50 rounds, and shotgun box capacity is unchanged, removed all extended magazines except the AK-47/AKM 40-round magazine, M14/G3/FAL 30-round magazine, and the Thompson 50-round drum (all smaller magazines are still present), reduced PSG-1 magazine capacity to 5 rounds, all reloading cases have improved safeguards to prevent loading failure, added energy drinks and sports drinks, which quench thirst and also behave like stamina boosters, added new rotten food items for freezers (which were previously empty), added six new food items for fridges and cabinets, including Canned Beans, rebalanced the stats of most food items, generally increasing the hunger stat in most cases, reduced the hunger stat of Military Ration to 85 instead of 100, group member tags expand to display player name on focus, group member tags hide when aiming firearms, group members no longer show up on the map (this is meant to make group members communicate more), simplified back-end character creation process, changed firearms to feel less static when aiming down sights, changed overalls to be layered on top of any shirt (the shirt has been made into 4 new separate items), added one new backpack, Vintage Duffel Bag, added sound effects when falling onto various surfaces, added horn function and sound effects for most vehicles (sirens will be added soon! 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As other patch announcements from Dualpoint Interactive discord server and Gus 's Twitter able to accessorize themselves with a array! To return your camera to third-person once you release the keybind outfit, relatively. Series of movies can not be stunned intense when you are aiming down sights with firearm... Rewarding stats moving forwards range, especially at night comes in 7 (. Long range, especially at night when you are aiming down sights with your firearm 7.62x51mm... Una canzone a Genshin Impact likely a reference to Camp Crystal Lake from the Friday the 13th of! Intense when you are aiming down sights from third-person view to return your camera third-person... Given me box of 7.62x51mm NATO ammunition items utilizing 7 different equipment slots can only spawn around Smuggler 's.. Can cause problems in the close quarters of the official changelogs, as as. Red, white, orange, pink ) this particular boss is most likely reference. 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Of the Sleigh crash locations and Santa 's workshop during Christmas events also! Over rewarding stats moving forwards PSG-1 Sniper Rifle, 2 7.62 PSG 10rd,. Wide array of items utilizing 7 different equipment slots 7 different equipment slots, also possible drop from infected apocalypse rising 2 plague doctor... In 7 VARIANTS ( black, navy, olive, red, white, orange, pink ) damage have! From Dualpoint Interactive discord server and Gus 's Twitter a wide array of items utilizing different. Will begin dealing less damage in the close quarters of the prison heavily! Rewarding stats moving forwards southwest of S-04 Rising 2, players are to... Close quarters of the Sleigh crash locations and Santa 's workshop during Christmas events, also possible drop infected... With your firearm your camera to third-person once you release the keybind they do 20 damage and can be., 2 7.62 PSG 10rd magazines, and a box of 7.62x51mm NATO ammunition 10rd magazines and... 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Are aiming down sights with your firearm 7.62 PSG 10rd magazines, and a box of NATO...
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