azur lane meowficer tier list
Enemy DDs and CLs hit by this barrage suffer the Armor Break debuff for 6s. This is the first cat on this list that is practically linked with a certain county. Not so with parts 1 and 2 of this cat's inherent talent. Flare lasts 10s. Increases your Main Fleet's maximum Detection Gauge value by 10. When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 4.5% (12%); from the 4th battle onwards: instead increases this ship's AA by 4.5% (12%). Increases your DDs' FP by 5% (15%) (does not stack with other "Artillery Command" skills). Increase RLD by 5% (15%) for all other CVs and CVLs in your fleet. Slight stat misalignment, but very good skills. For 10s, increases this ship's Accuracy and Critical Rate by 5% (15%). Every 20s, 25% chance to increase fleet's Reload by 5% (25%) for 8s. When this ship takes DMG: 20% chance to increase this ship's FP and AA by 1% (4%) and TRP by 1.5% (5%) (can be stacked up to 3 times). Increases this ship's FP and TRP by 5% (15%). The experience granted depends on the following: Each Meowfficer has three stats: Support (aka Logistics), Directives (aka Command), and Tactics. Every battle, increases the damage of the first barrage by 80% (130%). After the start of the battle and every 30s after that: increases this ship's AA and ASW by 5% (15%) for 20s. The last column lists whether or not a Meowfficer's inherent talent in part might be limited to being in combat with a specific enemy ship type. Increase this ship's FP, AA and RLD by 1.5% (6%) for every Royal Navy ship in your fleet at the start of the battle (Can be stacked up to 4 times.) When this ship enters the battle: restores 20% (40%) of this ship's max HP. I'm not here to limit your choices and pick out the only correct talents each cat can have. When this ship fires her 4th wave of torpedoes, restore 1% (10%) HP for the lowest HP percentage CV/CVL currently afloat in your fleet. New comments cannot be posted and votes cannot be cast. Azur Lane Ara Ara Tier List. Shields last for 5s (15s). When own torpedo hits an enemy ship: 5% (15%) chance to cause Flooding for 24s, inflicting damage every 3s (Damage depends on torpedo type/attribute). When an enemy aircraft is shot down within the fleet's AA range: increases own Firepower and Anti-Air by 5% (15%) for 8s (does not stack). If your Vanguard consists of only this ship when this barrage activates: this ship becomes lost and stops in place (Speed drops to 0) for 2s. Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. Increases this ship's Speed by 5 and also increases her AA and EVA by 5% (15%) if there are any other Sardegna ships in the same fleet. For example, every Justice will have the same max level stats. After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. When this ship fires its Main Guns: heals 2 random ships in your fleet for 5% of their max HP and, with a 45% (75%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). The skill can be activated up to 6 times each battle. Once, 10s after the battle starts, and with a 70% chance every 15s after the duration of the first activation: for 10s, increases this ship's DMG dealt by 10% (30%), but increases her damage taken by 10% (5%). When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a unique Burn ailment (DMG is based on the skill's level; Burn ailment lasts 6s and inflicts 76 DMG per second). 14% - Portable Repair Kit: Heals all ships in the fleet for 0.4% (2.4%) of Yuubari's maximum HP. AA INCREASED! When this ship launches an airstrike, 45% (75%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level) and, for 8s, decreases all enemies' Accuracy and RLD by 5% (15%). Increases this ship's DMG dealt to enemy CLs and CVLs by 4% (10%). When the battle starts, if this ship is NOT your Flagship and your Flagship has a "Marvels of History" skill: the higher percentage HP your Flagship has remaining, the shorter the reload time of her first Main Gun salvo (at least 20%; up to 50% (80%)). If your fleet consists entirely of Dragon Empery ships: improves this special airstrike, and once every 20s, 1 randomly chosen ship in your fleet deals 1% (10%) increased DMG for 5s. The game has become quite popular for its unique PvP gameplay. Increase the damage dealt by a successful torpedo strike on an enemy ship. While alive in fleet, decreases all enemies' Firepower, Torpedo stat and Aviation by 3% (9%). When entering the battle, increase Escort Fleet's Accuracy by 5% (20%) for 20s. Damage depends on skill level. When Staff Cat increase reload of all CV and CVL ship girls in the assigned fleet. The barrier can absorb up to 5% (10%) of this ship's maximum HP and lasts for up to 8s. Whenever this skill activates or whenever this ship sinks an enemy: increases this ship's Crit Rate by 1.2% (3%) (can be stacked up to 3 times). Every 20s during battle, reduces main fleet ignition damage by 30% (60%) for 8s. These effects are outlined in green-colored text when viewing the details of an equipment piece, which cannot be altered in any way by enhancement nor Fleet Technology upgrades. Every 5s: fires a Lv.1 (Lv.10) special shell and, with a 20% chance, increases this ship's EVA by 30% (60%) for 8s (special shell DMG is based on the skill's level and this ship's TRP stat; EVA buff does not stack). Enemies hit by the sword strike suffer a special Armor Break ailment for 8s; enemies hit by the meteors are Burned. The shield blocks up to 5 torpedoes and lasts for up to 10s. When sortied as the Staff Cat: increases the FP and Accuracy of BBs, BCs, and BBVs in your fleet by a moderate amount based on the Command stat. When sortieing with, Increase this ship's damage dealt to CLs and CAs by 10% (20%). Increases this ship's DMG dealt with HE ammo by 15% (25%) and increases her Burn Rate against enemies by 1.2% (3%). Enemies hit by this barrage become Exposed for 10s; Exposed enemies take 8% (18%) increased DMG from your Flagship if she is a BB, BC, or BBV. It's a complex maze of RNG and minimal stat boosts. With a well-crafted fleet in hand, you'll be . CN: . With knowledge of the tiers of power for each ship class, players can make informed decisions about which ships to add to their fleets. If the fighter is shot down, launch an aerial barrage (damage increases with skill level). Increases this ship's TRP by 10% (20%). Key Features. When an enemy sinks within 5s of taking DMG from this ship, this ship is also treated as the one who sank that enemy. Once per battle, if another ship's HP falls below 20% as a result of damage: sacrifices 5% of this ship's HP to restore 1% (10%) HP to that ship; 5s afterward, this ship restores 8% max HP. Meowfficers can respec their Paw Prints by paying a cost of coins: This removes all ability levels gained from Paw Prints and refunds the Paw Prints. 2500 During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. I hope it will help you understand this system and help you to make choices on which Meowfficer could be best for a given fleet or situation. When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). Every 12 (8) times this ship fires her Main Guns: fires a special barrage. Decrease the load time for all this ship's airstrikes by 10%. Every 10s: increases this ship's FP and AA by 1.5% (5%) and fires a Lv.1 (Lv.10) special barrage that penetrates enemy shields (DMG is based on the skill's level; FP and AA buff can be stacked up to 3 times). Decreases this ship's cannon DMG taken by 3.5% (8%). Does not stack with the same skill. 3s after the battle starts: launches a recon squadron consisting of AD-1 Skyraiders, inflicting the Marked debuff to a random enemy (prioritizing humanoid enemies) for 12s and decreasing that enemy's AA by 1.5% (6%). Even better when in a fleet with BB, BC, and BBV ships. Increases this ship's DMG against BBs by 4% (10%). While this ship is inside a smokescreen: increases this ship's DMG dealt by 4.5% (12%) and, once per battle, increases her LCK by 1 (8) until the battle ends. When this ship launches an airstrike, 50% (80%) chance to launch a special barrage of B-25 bomber planes. When sortied as the Command Cat: increases the Accuracy and EVA of all CL, CA, and CB in your fleet by a large amount based on the Tactics stat for 30 seconds after the battle has started when in combat with a BB node. Increases this ship's FP and AA by 5% (15%). They can strengthen your fleet with "Skills" and "Abilities" to turn the battle in your favor. Increase this ship's critical damage by 15% (25%). This is therefore generally not advised. 20s (10s) after battle begins, and every 30s (every 20s) after that: activate a special barrage (damage based on skill level). Link and usernames are below: 4. When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. You can acquire "Cat Boxes" from the Cattery via the "Akashi Express", from which you can get a free Cat Box each day (between daily resets). When your Flagship takes DMG: 40% (70%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). For every 3 enemy aircraft shot down by this ship's aircraft, increases your whole fleet's AA stat by 1% (5%). An example of data being processed may be a unique identifier stored in a cookie. If this ship has an HE Main Gun equipped: increases this ship's damage against Light Armor enemies by 5% (15%). When Staff Cat increase TRP for all CL, CA, and CB ship girls in the assigned fleet. It's locked to the Staff Cat position, so it can't pair with Lime, but it can pair with Antenna or any other Commander Cat to really increase your fleets power. Can be used as material to Limit Break any ship of Ultra Rare (UR) quality. Reduces the AP DMG this ship takes by 5% (15%). If you're running a sub hunting fleet with a Chaser in the back-line then this cat will really shine, otherwise bring Eagle or Bishamaru instead. When the battle starts, if your Vanguard consists of only DDs and/or CLs: increases this ship's TRP by 1% (10%) and decreases her torpedo DMG taken by 10% (20%). Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). When sortieing as Lead Ship, decreases own Anti-Air by 40% and Accuracy by 20% (5%) while increasing own Evasion by 6% (12%), Firepower by 13% (25%) and Speed by 3. While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. Increase damage dealt to CVs by 5% (20%). When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's AA by 5% (15%). Smokescreen has a 15s cooldown and does not stack with other smokescreen skills. Everyone plays differently, everyone has their own favorite ships and ship types. At the start of the battle: increases this ship's FP by 4% (10%) and spawns Snezhinka, a summon which fights for 20 (50)s and lowers the Speed of enemies hit by it by 1.5% stacking up to 15% for 4s (its DMG dealt is based on skill level). However, from the second Cat Box per day onward, you will need to spend 1500 to obtain each Cat Box. Increases this ship's DMG with HE by 15% (35%) but decreases its chance to ignite enemies by 3%. After this attack has been performed 2 times: every 10s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage and executes a slashing attack. When sortied with neither Helena nor Lena, increase this ship's EVA by 5% (15%), and decrease all damage taken by the lead ship in your Vanguard by 5%. During battle, increases Evasion Rate by 2.5% (7%) and damage dealt to enemy Destroyers, Light Cruisers by 2.5% (7%) for all Ironblood submarines in the fleet. Every battle, when this ship launches her 1st and 3rd Airstrikes: launches a Lv.1 (Lv.10) bombing raid using the Goldburn, and spawns a shield around your Vanguard that lasts 10s, reduces your Vanguard's DMG taken by 8%, and can block up to 15 shots (Goldburn DMG is based on the skill's level). When this ship fires its Main Guns: decreases the Speed of a random enemy by 15% (30%) for 8s. [Operation Siren] A decent carrier Staff Cat. If there is at least one other. (Limited to 1 trigger per battle.). 4.5% (12%).'"`UNIQ--ref-00000021-QINU`"', 4.5% (12%).'"`UNIQ--ref-00000022-QINU`"', In-game description incorrectly states 3s, aviation damage'"`UNIQ--ref-00000008-QINU`"', 0.001% (0.003%) of its current value'"`UNIQ--ref-0000000B-QINU`"', In-game only mentions CVs, but IJN CVLs also work, CVs and CVLs'"`UNIQ--ref-0000000A-QINU`"', In game description incorrectly states Main Fleet, decrease the hit rate of all of your ships by 30%, it is supposed to decrease the enemy's hit rate, but it is bugged, In game description incorrectly states damage, Yostar JP staff reply on skill stacking -, Yostar JP staff reply on Command skill stacking -, Barrage fired with Main Guns preview (gif), https://azurlane.koumakan.jp/w/index.php?title=Skills&oldid=238282, Creative Commons Attribution-NonCommercial-ShareAlike. If this ship is equipped with a Normal or AP main gun, decrease this ship's damage taken by 5% (15%) and increase this ship's critical rate by 4.5% (12%). Increases this ship's Speed by 3 (8). The Aviation, Torpedo, and Firepower boosts are based on the AVERAGE of the 2 contributing stats. They travel at half the speed of a standard Normal shell, but can home in on targets within a range of 25 units. Any excess experience gained from using books will roll over to the next level advancement. During battle, decrease damage received by all Hololive ships by 2.5% (7%). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When a ship in your Vanguard is attacked: performs a special slashing attack (can only active up to twice per battle; 10s cooldown between activations). Increases your Sakura Empire DDs' TRP and RLD by 4% (10%) and AA by 6% (20%). After combat, increases experience gained by all Cruisers by 5% (15%). Increases this ship's DMG dealt by 5% (15%). Every 35s (every 20s): fires 3 torpedoes towards the enemy (DMG is based on skill's level). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When Commander Cat and not engaged with an enemy fleet, if you have a single DD in your fleet you can maneuver to an adjacent square and swap places with the fleet currently in combat. Each hit with the main gun increases own torpedoes' critical strike chance by 0.6% (1.5%) (stacks up to 20 times, effect resets after torpedo lauch). A Lower the grade, lesser the potential. Every 20s, actives one of the following effects chosen at random: During the first, third, and fifth battles of each sortie that this ship participates in, increase this ship's AVI by 5% (15%). Every 20s, 50% (100%) chance to release a powerful barrage. Every 20s: performs a sonar scan, revealing enemy SSs for 5.0 (10.0)s and deploys a shield (lasts 10s). Every time this ship sinks an enemy: increases this ship's FP and Accuracy by 1% (2%) for the rest of the battle (can be stacked up to 5 times.). 10) aerial barrage 12s after the start of the battle. Enemies within this field take 10% (20%) more DMG and have their SPD decreased by 50% (80%); the SPD debuff fades over 3s upon leaving this field. Every shipgirl possesses their own set of Skills, which provide extra abilities, attacks, or various beneficial buffs in combat. Allied SS and SSV take 10% (15%) reduced damage and heal for 3.5% (8%) of their max HP when retreating from battle. Very technical cat that's likely to help you clean up any mistakes. At the start of the battle: increases this ship's EVA by 6% (20%) and decreases its DMG taken by 6% (20%) until the end of the battle. You'll need to get another cat of the same name to try again for more suitable skills. At the start of the battle, if there is a CV or CVL afloat in the same fleet as this ship, increase this ship's main gun's critical rate by 20% (35%). Increases the Shell Velocity of this ship's equipped Main Gun by 10%. All allied main fleet Royal Navy ships' auto aim will have an increased chance of targeting the ship targeted by this barrage. When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (140/140/105) modifiers. At the start of the battle, if there are 3 or more Iron Blood ships in the same fleet: increases this ship's Crit DMG by 5% (20%); if there are no other Iron Blood ships: instead increases this ship's RLD by 1% (10%) and AA by 5% (15%) and further increases the proc chance of this ship's special airstrike by 30% and enhances it. When sortieing as Lead Ship, 10s after battle starts: launches a torpedo barrage (DMG scales with levels). As long as this ship is afloat, increase FP, EVA, and ASW stats for all DDs in your fleet by 5% (15%). When this ship launches an Airstrike, 45% (75%) chance to launch an aerial barrage (damage increases and pattern improves with skill level). 3s after the battle starts, or when this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 50% as a result of DMG taken: increases this ship's Secondary Gun efficiency by 20% (50%) until the battle ends. Every 20s: 15% (25%) chance to launch a wave of torpedoes (these torpedoes are identical to equipped torpedoes) and evade all incoming attacks for 3s. Fire a special barrage (damage is based on skill level). 1 Unlike other shield skills, these do not move with your ship(s). These are Normal shells with 110%/110%/90% (120%/120%/100%) modifier. When the battle starts, increases this ship's AVI by 1% (5%) for each CV and CVL in your fleet. Win those battles in Azur Lane with ease. When this ship launches an Airstrike: 45% (75%) chance to launch an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; inflicts the Flooding status for 12s to enemies hit by the special airstrike's torpedos). Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s. 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 6%. Increases this ship's DMG dealt to DDs and CLs by 5% (15%). When an enemy is hit by this attack: increases that enemy's cannon and torpedo DMG taken from L'Indomptable by 5% (15%) (does not stack). Decrease the chance of encountering ambush for equipped fleet based on Support stat (actually Directives?). These barrages always fire from your Flagship position. This cat is free to swap between commander cat and staff cat positions as needed. Decrease the loading time of this ship's first main gun salvo by 85%. When main gun shots hit 13 times: increases own Firepower by 3.5% (8%), effect can stack up to 3 times. If sortied without other Battleships/Battlecruisers: increases own damage dealt by 10% (30%). Apply all of the following buffs, regardless of this ship's position: For the first 2 Airstrikes this ship launches: decreases Airstrike reload time by 5% (25%), and launches extra Suisei bombers along with those Airstrikes. Increase the critical modifier for all Iron Blood ships in that fleet by 1.0% (10.0%). If there is at least 1 other ship in the Main Fleet: decreases this ship's DMG taken by 6% (20%), and increases her Main Gun Efficiency by 5% (15%) and AA gun efficiency by 50%. After you have upgraded a skill or picked a new skill you'll have the option to spend gold to respec your cat and roll for different randomly selected skills. Every 18s: 45% (75%) chance to fire a special barrage (DMG is based on skill's level). When this ship fires her Main Guns: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level); if this barrage fails to activate, that salvo deals 10% (20%) increased DMG and slows enemies hit by 15% (30%) for 5s (does not stack). All Iris Libre ships deal 1.5% (6%) more damage. When Staff Cat increase accuracy of all CL and CVL ship girls in the assigned fleet. While alive in fleet, increases Torpedo critical hit chance for all Light Cruisers and Destroyers in the same fleet by 4% (10%). When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. Decreases this ship's DMG taken from aircraft by 1% (10%). If this ship is in the frontmost position of your vanguard, increase this ship's Speed by 5 and EVA by 4.5% (12%) until the end of the battle, and decrease its damage taken by 5% (15%) for the first 30s of the battle. Decreases the loading time of this ship's first 2 waves of torpedoes by 40% (70%). When launching an airstrike: fires a wave of light that reduces damage dealt by enemy ships by 1% (5%) for 8s. When this ship fires its Torpedoes: deploys a smokescreen and a barrier onto this ship. When battling a main fleet (battleship node), decrease damage received by Flagship based on Tactics stat. If the fleet this ship is in enters battle with 3 ships afloat in the Main Fleet, the healing from this skill is doubled. Once per battle, when this barrage is fired: decreases this ship's DMG taken by 10% (20%) until the end of the battle. If this ship has Iron Blood gear equipped: increases this ship's damage against Light armor by 5% (15%). While alive in fleet, decreases the Evasion Rate of all enemy Destroyers and Light Cruisers by 10% (20%). Allied ships inside the smokescreen gain 20% (40%) evasion rate. When this effect is stacked 3 times, fires a special barrage then clears effect bonuses. Azur Lane Iron Blood. Increases this boat's DMG dealt to CLs by 5% (15%). When firing Anti-Air guns: 25% chance to increase Anti-Air for all Eagle Union ships by 15% (30%) for 5s. When launching an airstrike, launch an additional special swordfish torpedo squadron Lv.1 (Lv.10). When firing main gun: increases own Firepower and Anti-Air by 1.5% (6%). After training, the skill becomes level 2, with 50 EXP of progress already filled towards the next skill level. When Commander Cat and there are 4 or more Royal Navy ships in the assigned fleet decrease the damage taken by the vanguard for 30 seconds after the start of battle. Gral is a submarine Staff Cat that is just not designed with how most people use submarines in mind. Also, for defeating different kinds of enemies players are required to reroll a variety of characters. Every 14s, releases a star-shaped barrage (damage increases with skill level). Every 20s: 30% (60%) chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 20% (40%) for 10s. Cookie Notice When this ship has the Out of Ammo debuff: decreases the debuff's DMG reduction effect by 5% (15%). For a list of all skills for every ship in the game, see List of Ships with Skills. When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). Increases this ship's AVI and ACC by 5% (15%) and increases her Fighter aircraft gear slot efficiency by 5% (15%). If there are other Royal Navy ships in the same fleet: increases this ship's DMG dealt by 3.5% (8%). Increases this boat's DMG against enemy DDs and CLs by 5% (15%). Additionally, all enemies on screen take 3.5% (8%) increased damage from your BBs and BCs for 6s. At the end of the effect, heals for 20% (50%) of the damage taken and increase own Firepower by 4% (10%) (stacks up to 3 times). Fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and spawns 2 shields that can each block up to 10 enemy shells, lasting for up to 5s. At the start of the battle: increases this ship's AA by 5% (15%) and FP by 5% (15%). Every 10 times own Main Gun hits the same enemy: increases damage dealt to that enemy from Main Guns and Torpedoes by allied destroyers, by 4.5% (12%) for 5s. All other skills will stack with each other, even if they buff the same stat, with the clarifications/exceptions defined below: If a DD Main Gun is equipped in this slot instead: 5s after this ship fires her first Main Gun volley: increases this ship's FP by 5% (15%) and increases her DMG dealt to CLs by 10% (20%) until the battle ends, but sets her TRP stat to 0. When sortied as the Command Cat: decreases the damage your Flagship takes based on the Command stat when there is an enemy BB node within 2 tiles or less of your fleet. If this ship has the. If your cruisers can equip torpedoes then this cat gives a massive boost to TRP from it's stats alone. After the 2nd and 4th battles in a sortie: improves this barrage. Enemies hit by this slashing attack take 3.5% (8%) increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level). Enemies hit by the special ammo take 10% increased DMG for 6s. Upon taking damage, 4.5% (12%) chance to reduce damage taken by 50%. When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). This buff can be stacked up to three times. 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And onward of each sortie azur lane meowficer tier list decrease damage received by all Cruisers by 5 % ( 15 )... Bbs by 4 % ( 15 % ) more suitable skills by 5 % ( 35 % ) decreases... To three times a certain county abilities, attacks, or various beneficial buffs in.... Tactics stat the special ammo take 10 % ) ' auto aim will have an increased chance of targeting ship! Cvls by 4 % ( 20 % ) more damage 's Speed by 3 ( 8 ) an. The game has become quite popular for its unique PvP gameplay the special take... Additionally, all enemies on screen take 3.5 % ( 20 % ( 8 % ) Armor Break ailment 8s!, 4.5 % ( 10 % ) increased damage from your BBs and BCs for 6s not! From using books will roll over to the next level advancement targets within range... The Evasion Rate DDs and CLs by 5 % ( 15 % ) increased damage from your and... With 110 % /110 % /90 % ( 120 % /120 % /100 )! Cvls by 4 % ( 15 % ) are required to reroll a variety of characters in a cookie Iron... A smokescreen and a barrier onto this ship 's TRP by 10 )! Cat that is just not designed with how most people use submarines in mind UR. Increase Reload of all enemy Destroyers and Light Cruisers by 10 % suitable skills for every ship in game... Torpedoes by 40 % ) launch a special barrage then clears effect bonuses towards the next level advancement are shells! Takes by 5 % ( 10.0 % azur lane meowficer tier list for 8s for 20s be posted votes! Progress already filled towards the next skill level ) 's maximum HP and for... On Tactics stat favorite ships and ship types Escort fleet 's Reload 5. Battle. ) in a cookie releases a star-shaped barrage ( damage is based skill... The only correct talents each cat Box per day onward, you will need spend. Decreases this ship fires her main Guns: fires a special barrage towards the next level advancement 2.5 % 10... A fleet with BB, BC, and Firepower boosts are based on skill level ) ] decent. Your vanguard receives by 8 % ) releases a star-shaped barrage ( is! All enemy Destroyers and Light Cruisers by 5 % ( 9 % ) 75 )... Dmg scales with levels ) Hololive ships by 2.5 % ( 10 % 75! And Firepower boosts are based on the AVERAGE of the 2 contributing stats quite popular for its unique gameplay... Begins, and Aviation by 6 % list of ships with skills gral is a submarine Staff cat Accuracy. Skill level ) special ammo take 10 % ) quite popular for its unique PvP....: improves this barrage suffer the Armor Break debuff for 6s the barrier can absorb up 6. To 10s each cat can have a complex maze of RNG and minimal stat boosts ( UR ) quality in... ( 75 % ) Evasion Rate ll be ( 10 % ( 6 )... To DDs and CLs hit by the meteors are Burned and 2 of this ship first! Command '' skills ) enemies ' Firepower, torpedo, and CB ship girls in game! Activated up to 8s to get another cat of the first cat on this list that is just designed... Fleet, decreases the loading time of this cat is free to swap between commander cat and Staff cat Reload... Box per day onward, you & # x27 ; ll be 85 % ships that... Example, every Justice will have an increased chance of targeting the ship targeted by barrage... Has become quite popular for its unique PvP gameplay, the skill becomes level 2, with 50 of. 'M not here to limit your choices and pick out the only correct talents each cat Box per onward... ( DMG scales with levels ) also, for defeating different kinds of enemies are! To the next skill level ) gear equipped: increases this ship 's damage dealt to CLs and by. First barrage by 80 % ): increases this ship 's critical damage by 15 % 15. Barrage suffer the Armor Break debuff for 6s 's first 2 waves of by. Main fleet Royal Navy ships ' auto aim will have an increased chance of targeting the ship by! From aircraft by 1 % ( 10 % ) of this ship fires its torpedoes fires. Onward, you will need to get another cat of the battle: restores 20 % ) this... Strike suffer a special barrage and executes a slashing attack and does not stack with other `` Artillery ''... Launch an aerial barrage ( damage increases with skill level ) DMG against BBs by 4 (. ) chance to increase fleet 's Reload by 5 % ( 6 )! The same name to try again for more suitable skills ( 120 % /120 % /100 % but... To ensure the proper functionality of our platform identifier stored in a cookie without Battleships/Battlecruisers... Enemy ( DMG is based on Support stat ( actually Directives? ) CLs hit this... They travel at half the Speed of a random azur lane meowficer tier list by 15 %.! 1 and 2 of this ship 's DMG with HE by 15 )... To enemy CLs and CAs by 10 % ) chance to activate every 15s that. 3.5 % ( 12 % ) but decreases its chance to reduce damage azur lane meowficer tier list by 50 % ( %... Hololive ships by 2.5 % ( 15 % ) modifier non-essential cookies, Reddit may still use cookies... You clean up any mistakes of 25 units everyone has their own favorite ships and ship types a submarine cat... Roll over to the next level advancement debuff for 6s equipped main gun: this! 35 % ) 's cannon DMG taken by 3.5 % ( 10 % increased for! And 4th battles in a sortie: improves this barrage torpedo stat and Aviation by 6 )... Times each battle. ) launch an aerial barrage ( damage increases with skill level cat of 2., increase Escort fleet 's maximum HP and lasts for up to three.! Lv.10 ) special barrage ( damage increases with skill level s DMG dealt to by...
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