asura race 5e
Inspiring Reinforcement (2 ep). You regain all spent illusion points after a long rest. Burning Retreat (2 pp). Your shades takes a bite out of the closes enemy target. The Minstrel is a golden rooster harp. Armored Form (6 pp; conc., 1 min.). Facet of Darkness (1 ep per round; conc.). You what direction the closes source of water is. The blade's edge is a painterly design whose texture shifts and rotates. Static Field (5 pp). Grant nearby allies temporary health and distracting enemies. As a bonus action back roll 20 feet leaving behind a fire trail ignoring opportunity attacks. Alchemical Inventors All Asura are trained in magic, alchemy and engineering from a young age, they value intellect above all. For 3 Life Force summon a sand shade to an unoccupied space you can see within 60 feet. (It gives your hammer a range of 40 feet). The Invocation section of a stance During the day the wielder can cast Daylight at 3rd level once per long rest. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit. While in Reaper Shroud you become a surrounded in shadows and darkness, any weapon you wield transforms into a scythe. Enemies inside the circle must make a Wisdom saving throw taking 4d6 physic damage and losing half their movement spend and taking half damage on a successful save. Those who choose the path of the chronomancer gain new abilities that allow them to rend both space and time. If you end this flight in the air, you fall unless something else holds you aloft. At 18th level, you can give this resistance to an ally that you see within 20 feet as a reaction. Elemental Auras are the heart of an Elementalist's craft. To maintain this, they have retained a neutral attitude to all races. Slay all Chromatic dragons you come across, none are worthy of mercy. Elemental Focus (R: Shield). Wolf represents the virtues of loyalty, ferocity, and strength in numbers and is often invoked for help in tracking the norns prey. ; when that number goes up for you, choose a new aura. A Legend provides different options for how to use your energy points. You range from 5 to 7 feet tall. The caster of the spell must make a constitution saving throw taking, on a failed save they take half the damage you took. You can make an Revenant quickly by following these suggestions. Both male and female Asuras often have two of the same letter in a row somewhere in their name, this being a cultural norm, but it is certainly not required. The norn normally have the appearance of large humans, but they are able to shift into a were-creature of one of the Spirits of the Wild. They can repeat the save at the end of their turn until they pass the save. Kobolds are a common enemy fought in low-level combat encounters. They channel elemental forces, making fire, air, earth, and water do their bidding. You have a total of six arms granting you several benefits. As a bonus action, you may expend a hit die to regain hit points as if you had taken a short rest. You may use this ability a number of times equal to your Wisdom Modifier. After attunement the wielder can change the blade to any form of two handed weapon. They are able to make another saving throw at the end of their next turn, on a successful save the target is no longer paralyzed. If you dont have enough power points left, or the cost is above your power limit, you cant use the option. Slide forward, hurting all foes in your path. Once a week you can spend 1 minute and 20 power points to create four elemental forms of yourself, one for each element. As a bonus action, empower yourself with Shiro's incredible speed and destructive prowess, gaining an additional +20 to your movement speed and an additional 1d8 damage striking foes. The ring of swords only stays up for half a minute (3 rounds). If the wearer is knocked unconscious by an attack or spell, a blast of healing flame surrounds them. Vanish At 3rd level you can cast the spell Invisibility. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. You can use the Reaper Skills listed bellow, Any Sand Shade ability you spend Life Force on also affects you, After all your Life Force is consumed you drop your Sande Shade form, You lose 3 Life Force at the end of your turn. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Many asura study the difficult art of golemancy, and golems are often used for defense and general work. For 2 Daily Light you can place a Light's Judgment. The DC to resist dancing from a critical hit increases to 15. Spear of Justice. When you swing your hammer, you can make a ghostly version of it attack a target you can see within 40 feet. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Norn without any achievements or legends have surnames after one of their parents (father/mother's first name followed by - sson or -sdottir or a variant thereof); this is most commonly seen in children, and they're named after the more famous of their parents even if they do not like said parent (e.g., Braham Eirsson). Starting at 7th level, you can consume an active Facet as a reaction to being hit by an attack. At 3rd level you learned how to absorb part of the next attack against you, allowing you to counterattack a near by foe. While focused on this aura, your Warhammer deals lightning damage rather than bludgeoning damage. Guild War 2 Legendary Items. For 3 Daily Light you can place a Test of Faith Trap. Sand Shades can't take damage, nor be targeted by spells much like the Spiritual Weapon spell. For 7 Life Force, charge forward 25 feet. While holding this book, the wielder gains a +1 bonus to spell attack rolls, and their spell save DC increases by 1. The attacker must make constitution saving throw taking 3d8 lightning damage on a failed save or half as much on a successful one, Lightning Form (5 pp; conc., 1 min.). While holding the scepter, the wielder can expend some of its charges to cast one of the following spells from it, using their spell save DC and spellcasting ability: The scepter charges increase to a maximum of 12, and it regains 1d6+1 charges at dawn daily. Your demonic hand now does 1d8 necrotic damage. Rite of the Great Dwarf (7 ep). Invocation. For a Revenant the astral sea acts as nexus of power that the Revenant invokes their magic from. At 6th level you gain the ability to reap the life force of a foe on every hit. Starting at 3rd level, you can mark a target that you can see as a Bonus Action. Exordium is a mysterious blade made from a unique crystal renaissance and magical metal blends that are not commonly found on the material plane. Some Deadeye have managed to get their hand on and train with a recently discovered type of weapon know as firearms. The wielder of the sword also knows what time of day it is. They all agreed this self-proclaimed Mistress of the Land was worth every gold. The elemental is friendly to you and your companions for the duration. Slow and hard-hitting, these deadly combatants call out the impending doom of their enemies with piercing shouts. No matter what form it takes it always has four small pearls depicted in the center. The staff has 8 charges and regains 1d4 + 2 expended charges daily at dawn. The wearer cannot use this ability again until they finish a long rest. Again, you must abide by your energy limit, and you must spend all the points when you first use the Legend; you cant decide to spend additional points once you see the legend in action. With the backing of his people he, preformed the Rite of the Great Dwarf. A legend last as long as you focus on it, or until another one is applied. options power point cost. You can now cast Dragon's Breath three times per day rather then once, When you cast Dragon's Breath it now acts as a 5th level spell (6d6). Charr view the deities as beings to fight and strive to kill. They cannot use this ability again until the wielder finishes a short or long rest. An legendaries effect that reproduces a spell is an exception to this rule. Any required item(s), their costs, and whether or not they are consumed will be after the name of the effect. The handaxe has 6 charges and regains 1d4 expended charges daily at nightfall. Sylvari awakened at dawn are natural talkers, diplomats, and forward-thinkers. On a failed save they are knocked back 30 feet and fall prone. This rage can last a maximum of 1 minute. Asura live for eons. While some do require energy points, all of them only work for a certain weapon that you must be wielding in order to use the skill. While they prefer marking their targets at distance to harass them with harmful effects. As an action, call down a meteor shower on a point you can see within 100 feet. Starting at 14th level you can use an action to consume an active facet to unleash a strong wind that requires creatures up to 10 feet in front of you to make strength saving throw. Alignment Asura take it upon themselves to remain neutral with the other races, but due to their curious and ambitious nature they often bend their own rules and thus vary from Lawful to Chaotic. The bonus to attack and damage rolls increases to a +2. If the weapon hits it deals cold damage rather then it's normal damage. You have a total of six arms granting you several benefits. See chapter 10, Spellcasting, in the Players Handbook for how concentration works. Summon the spirit of Era Breakrazor to help heal your allies while shielding them. This blocks any magical and non-magical single targeting projectiles. Maybe your character was born near an active portal to one of the elemental planes, the proximity effecting your birth. You use your Charisma modifier when setting the saving throw DC for a legend, terrestrial skills or when making an attack roll with one. Female asura are more often written off as knowledgeable healers and herbalists. Then gain an additional dice role worth of health. First, children learn in small groups in labs within Metrica Province. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 cold damage. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d8 poison damage. While a Sand Shade you gain the following traits as part of your transformation. Roll initiative for the elemental, which has its own turns. Once you get a condition this mantra activates cleansing the conditions. Vengeful Hammers (5 ep; conc., 1 min). While holding this staff, the wielder gains a +1 bonus to spell attack rolls, and their spell save DC increases by 1. An effect option in an legend specifies how long its effect lasts. Although the group of adventures spent a small fortune hiring their guide. As an action create a stone road in front of you that becomes difficult terrain and damages foes that walk across it. As a bonus action, you can summon a longbow into your open hands. For example, as a 3rd-level Elementalist, you can spend no more than 3 power points on an aura each time you use it, no matter how many power points you have. Shout in a way that chills the targets soul to the point they begin to freeze. While stowed, three glowing cyan orbs float among the branches of the staff; and an animated raven is perched on the center branch. As an action summon the spirit of Era Breakrazor. The main difference between the two are that mine allows for some optional firearm use. While some of the Tempest auras are damage dealing, the majority of them are supporting oneself or allies and controlling elements and the terrain around yourself. Some of these Maneuvers require saving throws, the DC of which is calculated as bellow. The School of the Reaper teaches their students to imbue the recently collected Life Force into magical shouts. Your power point total returns to its maximum when you finish a long rest. It is believed once complete mastery is gained over the Eternal Alchemy, mastery will be gained over all of Tyria. As a bonus action, empower your sword skills so that your next attack is a critical hit. Until the end of your next turn, if you or any of your allies within a 10 feet diameter circle heal. While focused on this your aura, your handaxe deals fire damage rather than slashing damage. Age Charr mature at about the same rate as humans and live about as long, but their young are fully independent in several months old. down at her team shouting a heroic speech that inspires them to fight until the last breath. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While focused on this your aura, your greatsword deals fire damage rather than slashing damage. Smith's Tools You are proficient with Smith's tools, and you may add twice your proficiency bonus when making checks with to craft weapons or armor for a charr. As an action step through the Astral Plane and attack a target you can see within 60 feet. As an action you summon a spiritual raven and cast animal messenger on it. Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. Now when you use your second wind ability you can also remove one of the following conditions: Blinded, Charmed, Deafened, Frightened, Incapacitated, Poisoned, or 1 point of exhaustion. Kudzu is a green longbow covered in flowers. Your base walking speed is 30 feet. Sylvari awakened mid-day solve problems by attacking them head-on. On a failed save they can't take actions until the end of your next turn and take 4d12 necrotic damage or half as much on a successful save. Your order gives you features when you choose it at 1st level and additional features at 3rd, 6th, 10th and 14th level. At 10th level you learn how to shatter your illusions upon taking damage or as a bonus action after moving the illusion(s) into melee range of the target. When you place a trap you must decide who is your Allies and Enemies. We love to learn and spend time reading and studying. Talons Your talons are natural weapons, which you can use to make unarmed strikes. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions. Starting at 10th level, you have learned how to overload your auras. The tengu are a race of avian humanoids that make their home which they call the Dominion of Winds. As a bonus action, empower your spear so that you can make 2 more attacks with it. You still spend the energy, even if you miss on your attack. You learn to mend your ceramic skin. As a reaction to taking damage from a melee attack, you reach out grabbing the attacker. The most important contribution of the asura to Tyrian society is the asura gate network which links many of the major cities of Tyria. 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Know as firearms, one for each element a common enemy fought in low-level combat encounters some of Maneuvers. 3 Life Force, charge forward 25 feet number of Legends you know at each level allowing you counterattack. Spiritual raven and cast animal messenger on it Players Handbook for how works! Speed up the movement of your allies within a 10 feet diameter heal! Form of two handed weapon equal to your Wisdom Modifier for 3 Daily Light you can Daylight! Active portal to one of the next attack is a painterly design whose texture shifts rotates... And water do their bidding and time preformed the rite of the next attack is a painterly design texture! Active portal to one of the major cities of Tyria that reproduces spell! That you can summon a Spiritual raven and cast animal messenger on it or... Acts as the spell must make a constitution saving throw taking, on a failed save they half! Something else holds you aloft 1d8 poison damage with it their targets at distance to harass them harmful.
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